A downloadable game for Windows

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The narrative unfolds in the Cyberpunk city of "Petaputua" playing as Noëlle, beginning with a brief level set on a space station. Players navigate the bustling streets of "Petaputua," engaging in procedural rogue-like battles against various adversaries. Progression involves confronting bosses essential for advancing in the game, culminating in a final showdown against the antagonist, Victor. To enhance their chances, players must return to "Petaputua" to grind, accumulating experience points (XP) and gold by defeating enemies. This loot can then be utilized to acquire equipment and learn new skills, equipping players for the challenges ahead.

RPG - Platformer - Rogue Like - Hentai - Action 

62 CCG


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Here the roadmap :

 
The 0.0.4 is the current version of Lustful Victor and it contain 7 CCG, it's the early developpment don't expect a full game experience.

Updated 1 day ago
StatusIn development
PlatformsWindows
Rating
Rated 3.8 out of 5 stars
(4 total ratings)
AuthorNeonByteStudio
GenreAction, Platformer, Role Playing
Made withUnity
Tags2D, Adult, Eroge, Erotic, Pixel Art, Singleplayer
Average sessionA few hours
LanguagesEnglish, French, Japanese
AccessibilitySubtitles
LinksPatreon, Discord

Download

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Click download now to get access to the following files:

Lustful Victor (0.0.4).rar 65 MB

Development log

Comments

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(+1)

Played through the 0.0.4 version, and I have to say, the gameplay is has some potential, but so far, as one might expect, it's not the best. I do have compliments, but I'll leave them until the end, after my constructive criticism. First, the enemies are a bit jank. When you kill an enemy, it takes a while to die, and in the meantime, it still moves, can absorb bullets, and can still attack you and knock you down. Now, the being able to absorb bullets while dead thing isn't that bad on its own, and in fact could work if done intentionally. The real problem is that killing an enemy doesn't keep it from hurting you. 

Also compounding that is the fact that a single hit from an enemy can knock you down for 5 whole seconds, let alone the time it may take if you are caught. Most games have a system where you can do button inputs or something like that to fight against being fucked, or to get up faster when knocked down. Those that don't, try and make it almost always avoidable by the players. Thus, it truly feels like the player's fault that this happens, which makes waiting for the animation to finish more bearable. I did notice that in the Victor fights, when I got knocked down, there was a good amount of tension on whether I'd be able to get up fast enough, which would be improved by the inclusion of a way to get out faster manually, so that the tension would stay strong instead of vanishing when the player realizes they have no agency over it.

Additionally, there seems to be very little actual meaning to being fucked. In some games, being fucked is what leads to losing health, and in some games it has a more permanent "corruption" type situation in the long term, which I presume this is going with. But, I still feel something should happen beyond stats in a menu screen to make it feel like it matters in the moment, like losing health, or even a popup saying what lewd stats increase or something like that. 

This comes together to make getting caught by an enemy feel very random and out of your control, and also meaningless waiting, since the enemy only has the one looping animation. This could be improved by giving each enemy two or three positions, or speeding up the animation or making it more intense partway through, maybe even a cum animation. Or just fixing the problems that make it seem meaningless, or random, if it's simpler.

My second gripe is the lack of knowledge. If knowing or not knowing where a slug is and how it behaves is the difference between moving on in the level, or having to reset, it would be good for me to know a bit more about where the slugs are, and/or have more control over how I can find out. Firstly, it is quite dark in there. Having a flashlight that I could point in the direction I'm looking would make me feel more in control of the information I'm receiving. Even if it doesn't actually do much, it gives a bit of illusion of it. Or, being able to crouch/crawl on the ground in order to look below me would be the optimal for me. I don't know if it's just this level layout specifically, but there were many times where I was on a raised platform, and couldn't see the ground on the floor below me to check if there were slugs down there. If this is intentional, I would recommend trying to incorporate a bit more into the knockdown.

Thirdly, the game doesn't really explain how dashing works, really. I think the dash system is fine, don't get me wrong, just a quick popup saying "you're out of stamina" when you try to dash when you're out, or even just a little sound effect and the stamina meter flashing for a second.

The fourth, more minor thing is just a little confusion. When you masturbate, your Lust meter goes down, and you cum when it hits the bottom. But, when in a combat fuck, your lust meter goes up as it progresses, and when it reaches full, the scene doesn't even necessarily end I think? Regardless, pleasure in general should have the same effect on your lust meter. So, making the masturbation increase the lust meter and then reset it upon cumming makes the most sense to me.

Also, I noticed that the text goes slower than the voices and text boops for the AI assistant can play, making the text lag behind.

Finally, my praise. First, I think the aim-and-shoot mechanic has a lot of promise for interesting situations. I can see this already with the two Victor fights, where I kept second-guessing where I thought he'd be. You have to guess where the enemies should be coming from, or if they're there at all, which creates tension. I think this has a lot of potential, but only if the combat leans more away from "I know there are enemies here but I just don't really have a way to address it effectively" with the platform dropping and the not-looking down, to more of a "I know there are enemies here somewhere, but not necessarily right here, so I have to prepare to face them when and where I think they'll show up" or something like that. Second, as I mentioned before, I quite like the Victor fights. They work very well with the aim-and-shoot mechanic, and with the dashes, since his teleportation makes you never know which side he's on, adding tension, and the fact that you can dodge his charge with a quick dash past him if you time it really well is nice. Also, the idea of the pussy closeup image in the menu changing over time is pretty cool. I'm a big fan of things like that in games, and if it expanded to other body parts, like tits, nipples, mouth, butt, etc, that would be even better, if that fits with the game's mechanics of course. Also, I like the subtle pink camera fade that happens the more horny your character gets, although I wish the heart particle effects also went with horniness levels.

Anyway, neat game. I look forward to seeing more of it in the future, when it's properly fleshed out. I hope my critique and praise was helpful to you.

Hi, this is AloneInTokyo, the developer writing to you.

I want to thank you from the bottom of my heart for both the negative and positive feedback.

Addressing the negative feedback:

I am aware of the points raised, and right after finishing this message, I will immediately start working on the possible improvements highlighted in the negative feedback. I just want to clarify that the negative points mentioned are not due to negligence or anything like that. It's just that, while testing our game, we are fully aware of how everything works  (as mentioned in one of the negative points, it's the unpredictable factor that constrains the player) and where the enemies are placed, etc. Feedback of this kind helps us tremendously. Honestly, it’s through this kind of feedback that we improve.

Just one issue, the "corruption" problem, cannot be corrected before the arrival of the next two levels, as it is a story-based mechanic that cannot occur in the introductory level.

Regarding the positive feedback, I don’t have much to add other than a huge thank you. We will, of course, continue to do our best.

Your description section says that the current version is 0.0.18, but the version I see for download is 0.0.4. Is this just an error of some sort?

(+1)

It was 100% our mistake, it has been fixed ! thanks a lot !

BTW, your install instructions also say 0.0.3, not 0.0.4. presumably still the download for 0.0.4, just figured you should know.

Thanks it's has been edited too !

What happened to free for 2 days?

It has been extended to the 8 June

Gracias!!!

trying to play it on windows but file only appears as a .txt

I tried to reproduce the bug you mentioned, but I couldn't encounter it. I don't see it as a .txt file on my end. Could you please demonstrate the bug on Discord or here? I'm genuinely interested in seeing it.

sorry i meant a rar file not a txt file when i download it

is there anything additional that i had to downlaod?

Yes, rar is an extension for a compresed file, you need to install "Winrar", then you will be able to extract the file and play !

(+1)

Will it be available on Android?

(+1)

Maybe !

(+1)

Ask us anything here !