So I played the 0.2 version. You guys have a really big issue here. I don't know why you have an aim button before you can shoot. I don't know how that falls in-line mechanically with the game so far. I'd suggest having the camera of the player follow a bit farther in-front of the player model. So you don't have to constantly tap forward to get an enemy on-screen so you can shoot it. Instead of being able to run forward, I had to go a little forward, stop, little forward stop. Because the only range your current camera allows for the enemy to engage is that within a few shots the enemy will be able to attack. It leads to a very slow-paced experience, meanwhile with the attack dodging, you're trying to go with a faster experience. It contrasts each other a lot.
Controller support for mobile is kinda messed up. (None of my controllers have ready gun and shoot on the same button) I hope it's fixed in 1.0, or at least the GUI is reworked.
I really like the idea here, and I see you intend to release on Steam, so I will wait for that release now anyway. Just not sure I'm too hyped for the pixel graphics.
I'll try the demo first, but either way I plan to support the game on Steam when it's available.
I wish i can buy this game but the sad reality is i dont have any money to spend on it as of right now can someone hook me up with a free version that isnt short?
Hello will it be possible the you post gallery somewhere? I know its inside the game but i dont have the money to buy it yet and i will enjoy with the gallery for now after that i might bjy it
Judging from the demo alone, the games seems very well made despite still in its early stages. Character design seemed pretty thought out. Wonder how far this game will go. Btw, i just gotta say that i love the background design.
Side note: Any plans on releasing it to Steam? (Not much of an Itch.io user, sorry)
I'm so sad that the android version is not free it looks like the dream hentai game but I can't download it because I don't have enough money to spend on games please can you make it free for once please?
I'm sorry if I'm acting ungrateful but can you please make the full game free for at least a day? I promise I'll check everyday to see if you made it free if not than can you give me the complete android version for free? (I'm sorry if I'm acting ungrateful). I understand if you don't want to
What the point of introducing a virginity system if you are going to take away the player's agency and have the MC be deflowered in an unavoidable cutscene?
In the meantime can you please specify how you do that?
I've tried killing all enemies on the spaceship, avoiding them, having the MC devoid of any lust, dpsing the final guy down, avoiding him and letting the timer run out, nothing worked. each and every time I got defeated even if my characters HP were full, and with the six months later transition lo and behold I get the unavoidable(at least as how I see it) cutscene.
Played through the 0.0.4 version, and I have to say, the gameplay is has some potential, but so far, as one might expect, it's not the best. I do have compliments, but I'll leave them until the end, after my constructive criticism. First, the enemies are a bit jank. When you kill an enemy, it takes a while to die, and in the meantime, it still moves, can absorb bullets, and can still attack you and knock you down. Now, the being able to absorb bullets while dead thing isn't that bad on its own, and in fact could work if done intentionally. The real problem is that killing an enemy doesn't keep it from hurting you.
Also compounding that is the fact that a single hit from an enemy can knock you down for 5 whole seconds, let alone the time it may take if you are caught. Most games have a system where you can do button inputs or something like that to fight against being fucked, or to get up faster when knocked down. Those that don't, try and make it almost always avoidable by the players. Thus, it truly feels like the player's fault that this happens, which makes waiting for the animation to finish more bearable. I did notice that in the Victor fights, when I got knocked down, there was a good amount of tension on whether I'd be able to get up fast enough, which would be improved by the inclusion of a way to get out faster manually, so that the tension would stay strong instead of vanishing when the player realizes they have no agency over it.
Additionally, there seems to be very little actual meaning to being fucked. In some games, being fucked is what leads to losing health, and in some games it has a more permanent "corruption" type situation in the long term, which I presume this is going with. But, I still feel something should happen beyond stats in a menu screen to make it feel like it matters in the moment, like losing health, or even a popup saying what lewd stats increase or something like that.
This comes together to make getting caught by an enemy feel very random and out of your control, and also meaningless waiting, since the enemy only has the one looping animation. This could be improved by giving each enemy two or three positions, or speeding up the animation or making it more intense partway through, maybe even a cum animation. Or just fixing the problems that make it seem meaningless, or random, if it's simpler.
My second gripe is the lack of knowledge. If knowing or not knowing where a slug is and how it behaves is the difference between moving on in the level, or having to reset, it would be good for me to know a bit more about where the slugs are, and/or have more control over how I can find out. Firstly, it is quite dark in there. Having a flashlight that I could point in the direction I'm looking would make me feel more in control of the information I'm receiving. Even if it doesn't actually do much, it gives a bit of illusion of it. Or, being able to crouch/crawl on the ground in order to look below me would be the optimal for me. I don't know if it's just this level layout specifically, but there were many times where I was on a raised platform, and couldn't see the ground on the floor below me to check if there were slugs down there. If this is intentional, I would recommend trying to incorporate a bit more into the knockdown.
Thirdly, the game doesn't really explain how dashing works, really. I think the dash system is fine, don't get me wrong, just a quick popup saying "you're out of stamina" when you try to dash when you're out, or even just a little sound effect and the stamina meter flashing for a second.
The fourth, more minor thing is just a little confusion. When you masturbate, your Lust meter goes down, and you cum when it hits the bottom. But, when in a combat fuck, your lust meter goes up as it progresses, and when it reaches full, the scene doesn't even necessarily end I think? Regardless, pleasure in general should have the same effect on your lust meter. So, making the masturbation increase the lust meter and then reset it upon cumming makes the most sense to me.
Also, I noticed that the text goes slower than the voices and text boops for the AI assistant can play, making the text lag behind.
Finally, my praise. First, I think the aim-and-shoot mechanic has a lot of promise for interesting situations. I can see this already with the two Victor fights, where I kept second-guessing where I thought he'd be. You have to guess where the enemies should be coming from, or if they're there at all, which creates tension. I think this has a lot of potential, but only if the combat leans more away from "I know there are enemies here but I just don't really have a way to address it effectively" with the platform dropping and the not-looking down, to more of a "I know there are enemies here somewhere, but not necessarily right here, so I have to prepare to face them when and where I think they'll show up" or something like that. Second, as I mentioned before, I quite like the Victor fights. They work very well with the aim-and-shoot mechanic, and with the dashes, since his teleportation makes you never know which side he's on, adding tension, and the fact that you can dodge his charge with a quick dash past him if you time it really well is nice. Also, the idea of the pussy closeup image in the menu changing over time is pretty cool. I'm a big fan of things like that in games, and if it expanded to other body parts, like tits, nipples, mouth, butt, etc, that would be even better, if that fits with the game's mechanics of course. Also, I like the subtle pink camera fade that happens the more horny your character gets, although I wish the heart particle effects also went with horniness levels.
Anyway, neat game. I look forward to seeing more of it in the future, when it's properly fleshed out. I hope my critique and praise was helpful to you.
Hi, this is AloneInTokyo, the developer writing to you.
I want to thank you from the bottom of my heart for both the negative and positive feedback.
Addressing the negative feedback:
I am aware of the points raised, and right after finishing this message, I will immediately start working on the possible improvements highlighted in the negative feedback. I just want to clarify that the negative points mentioned are not due to negligence or anything like that. It's just that, while testing our game, we are fully aware of how everything works (as mentioned in one of the negative points, it's the unpredictable factor that constrains the player) and where the enemies are placed, etc. Feedback of this kind helps us tremendously. Honestly, it’s through this kind of feedback that we improve.
Just one issue, the "corruption" problem, cannot be corrected before the arrival of the next two levels, as it is a story-based mechanic that cannot occur in the introductory level.
Regarding the positive feedback, I don’t have much to add other than a huge thank you. We will, of course, continue to do our best.
I tried to reproduce the bug you mentioned, but I couldn't encounter it. I don't see it as a .txt file on my end. Could you please demonstrate the bug on Discord or here? I'm genuinely interested in seeing it.
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The game is pretty good! Even though the demo is pretty short, it's still good! Just 3 questions
1. When is the next update? (I'm not pressuring, just asking)
2. Is there a gallery for the full version?
3. Will there be more stuff for the demo in the future?
1. The next update is near (This december) the 1.0 should be release soon, however I wait for steam to accept the game!
2. yes the gallery is already coded you will have to finish the game to access it tho' (not 100% just win againt the last boss)
3. Yes a newer demo is on the way!
So I played the 0.2 version. You guys have a really big issue here. I don't know why you have an aim button before you can shoot. I don't know how that falls in-line mechanically with the game so far. I'd suggest having the camera of the player follow a bit farther in-front of the player model. So you don't have to constantly tap forward to get an enemy on-screen so you can shoot it. Instead of being able to run forward, I had to go a little forward, stop, little forward stop. Because the only range your current camera allows for the enemy to engage is that within a few shots the enemy will be able to attack. It leads to a very slow-paced experience, meanwhile with the attack dodging, you're trying to go with a faster experience. It contrasts each other a lot.
Hey, I really appreciate your feedback! This issue was resolved some time ago, and version 1.0 is scheduled to release this week.
If you're interested in staying updated on the development, feel free to join our Discord!
Controller support for mobile is kinda messed up. (None of my controllers have ready gun and shoot on the same button) I hope it's fixed in 1.0, or at least the GUI is reworked.
Ofc initial Mobile Support has been done in a hurry, we will do it better in 1.0
I really like the idea here, and I see you intend to release on Steam, so I will wait for that release now anyway. Just not sure I'm too hyped for the pixel graphics.
I'll try the demo first, but either way I plan to support the game on Steam when it's available.
The steam version is awaiting approval (1.0 vers).
I'll keep the community updated on that!
why can't I shoot enemies I'm so confused
Can you send the bugs on discord, so we can help you with that!
100day with out update :(
Their will be update soon the 1.0 you can keep track of the dev on the discord!
Release on steam
It will be!
I wish i can buy this game but the sad reality is i dont have any money to spend on it as of right now can someone hook me up with a free version that isnt short?
Their will be a new demo for the 1.0 vers.
Hello will it be possible the you post gallery somewhere? I know its inside the game but i dont have the money to buy it yet and i will enjoy with the gallery for now after that i might bjy it
They will be IG, If you lucky enough people will post it online!
Judging from the demo alone, the games seems very well made despite still in its early stages. Character design seemed pretty thought out. Wonder how far this game will go. Btw, i just gotta say that i love the background design.
Side note: Any plans on releasing it to Steam? (Not much of an Itch.io user, sorry)
Yes it will be released on Steam
This game is still continued ?
yes ofc
then i'll be ther for the update 💀💀
Alguna actualización futura del juego ?
買いたいけど
住所打つのめんどい
それは私ではなく、itch.io次第です。もしくはPatreonという代替手段もありますが、いずれにしてもその情報にはアクセスできません。
anytime I try and enter the "lustvct* password I just get stuck on that page and it won't let me press enter sorry if I explained that terribly
could provide a video of the bug ?
Is the demo gonna be updated with the game or will remain the same?
Bro los controles son pequeños y difíciles de entender Ademas se frisa mucho
Good atmosphere and great visuals, but the android button layout is really strange and unintuative.
I'm so sad that the android version is not free it looks like the dream hentai game but I can't download it because I don't have enough money to spend on games please can you make it free for once please?
since It asked nicely I’ll add a demo version for android
I'm sorry if I'm acting ungrateful but can you please make the full game free for at least a day? I promise I'll check everyday to see if you made it free if not than can you give me the complete android version for free? (I'm sorry if I'm acting ungrateful). I understand if you don't want to
Join the Discord and send me a DM. I'll see what I can do for you, just this once.
I joined the server but what's your discord? You want me to send me a DM right?
AloneInTokyo
What the point of introducing a virginity system if you are going to take away the player's agency and have the MC be deflowered in an unavoidable cutscene?
Because it is avoidable, but if it was not obvious that it can be avoided it was OUR mistake we will change it in future update!
In the meantime can you please specify how you do that?
I've tried killing all enemies on the spaceship, avoiding them, having the MC devoid of any lust, dpsing the final guy down, avoiding him and letting the timer run out, nothing worked. each and every time I got defeated even if my characters HP were full, and with the six months later transition lo and behold I get the unavoidable(at least as how I see it) cutscene.
You need to kill "the final" if it didn't worked and show u this cutscene it most certainly a bug, i'll make sure to correct it !
Y la contraseña que pide el tipo para poder desbloquear su escena cual es???
« lustvct » that’s writed on the wall
will it work on 32 bit system?
It suppose to work on 32bit system, if not let us know and i'll update it specially for 32bit system
it's not, would be nice if u will update demo version too
I'll update the demo today, it's true that it aged poorly
I cant do anything other then fuck thr one guy? How to save cat?
you need to max your stats in JUMP & DASH, then you will be able to reach the cat, he is one top of the crane !
Tengo un error ala hora de comprar tu juego y no me carga el pago
tienes otra forma para comprar tu juego????
yes ofc you can go to Patreon :
https://www.patreon.com/NeonByteStudio
Estare listo apenas salga para android y comprare tu juego ES BIEN REOTICO UFFFF
Android version out !!
Cuando habra un version para android????
Next Update
android update out right now!
どうすれば猫を助けることができますか?
「最後のクエストを解放するのに、猫の家族は必要ありません。クレーンの上の猫を捕まえるだけでいいですし、街の敵を倒して稼ぐか、自らを売ることで最大ジャンプと最大ダッシュを解放できます。この新しい力で、プラットフォームに飛び乗ってダッシュし、猫を集めることができ、それにより猫のクエストの最初のシーンを解放することができます。」 もし他に質問があれば、お知らせください。
Please Android version :( i will pay any
at the end of the dev i'll create an android version!
android version out now !
Played through the 0.0.4 version, and I have to say, the gameplay is has some potential, but so far, as one might expect, it's not the best. I do have compliments, but I'll leave them until the end, after my constructive criticism. First, the enemies are a bit jank. When you kill an enemy, it takes a while to die, and in the meantime, it still moves, can absorb bullets, and can still attack you and knock you down. Now, the being able to absorb bullets while dead thing isn't that bad on its own, and in fact could work if done intentionally. The real problem is that killing an enemy doesn't keep it from hurting you.
Also compounding that is the fact that a single hit from an enemy can knock you down for 5 whole seconds, let alone the time it may take if you are caught. Most games have a system where you can do button inputs or something like that to fight against being fucked, or to get up faster when knocked down. Those that don't, try and make it almost always avoidable by the players. Thus, it truly feels like the player's fault that this happens, which makes waiting for the animation to finish more bearable. I did notice that in the Victor fights, when I got knocked down, there was a good amount of tension on whether I'd be able to get up fast enough, which would be improved by the inclusion of a way to get out faster manually, so that the tension would stay strong instead of vanishing when the player realizes they have no agency over it.
Additionally, there seems to be very little actual meaning to being fucked. In some games, being fucked is what leads to losing health, and in some games it has a more permanent "corruption" type situation in the long term, which I presume this is going with. But, I still feel something should happen beyond stats in a menu screen to make it feel like it matters in the moment, like losing health, or even a popup saying what lewd stats increase or something like that.
This comes together to make getting caught by an enemy feel very random and out of your control, and also meaningless waiting, since the enemy only has the one looping animation. This could be improved by giving each enemy two or three positions, or speeding up the animation or making it more intense partway through, maybe even a cum animation. Or just fixing the problems that make it seem meaningless, or random, if it's simpler.
My second gripe is the lack of knowledge. If knowing or not knowing where a slug is and how it behaves is the difference between moving on in the level, or having to reset, it would be good for me to know a bit more about where the slugs are, and/or have more control over how I can find out. Firstly, it is quite dark in there. Having a flashlight that I could point in the direction I'm looking would make me feel more in control of the information I'm receiving. Even if it doesn't actually do much, it gives a bit of illusion of it. Or, being able to crouch/crawl on the ground in order to look below me would be the optimal for me. I don't know if it's just this level layout specifically, but there were many times where I was on a raised platform, and couldn't see the ground on the floor below me to check if there were slugs down there. If this is intentional, I would recommend trying to incorporate a bit more into the knockdown.
Thirdly, the game doesn't really explain how dashing works, really. I think the dash system is fine, don't get me wrong, just a quick popup saying "you're out of stamina" when you try to dash when you're out, or even just a little sound effect and the stamina meter flashing for a second.
The fourth, more minor thing is just a little confusion. When you masturbate, your Lust meter goes down, and you cum when it hits the bottom. But, when in a combat fuck, your lust meter goes up as it progresses, and when it reaches full, the scene doesn't even necessarily end I think? Regardless, pleasure in general should have the same effect on your lust meter. So, making the masturbation increase the lust meter and then reset it upon cumming makes the most sense to me.
Also, I noticed that the text goes slower than the voices and text boops for the AI assistant can play, making the text lag behind.
Finally, my praise. First, I think the aim-and-shoot mechanic has a lot of promise for interesting situations. I can see this already with the two Victor fights, where I kept second-guessing where I thought he'd be. You have to guess where the enemies should be coming from, or if they're there at all, which creates tension. I think this has a lot of potential, but only if the combat leans more away from "I know there are enemies here but I just don't really have a way to address it effectively" with the platform dropping and the not-looking down, to more of a "I know there are enemies here somewhere, but not necessarily right here, so I have to prepare to face them when and where I think they'll show up" or something like that. Second, as I mentioned before, I quite like the Victor fights. They work very well with the aim-and-shoot mechanic, and with the dashes, since his teleportation makes you never know which side he's on, adding tension, and the fact that you can dodge his charge with a quick dash past him if you time it really well is nice. Also, the idea of the pussy closeup image in the menu changing over time is pretty cool. I'm a big fan of things like that in games, and if it expanded to other body parts, like tits, nipples, mouth, butt, etc, that would be even better, if that fits with the game's mechanics of course. Also, I like the subtle pink camera fade that happens the more horny your character gets, although I wish the heart particle effects also went with horniness levels.
Anyway, neat game. I look forward to seeing more of it in the future, when it's properly fleshed out. I hope my critique and praise was helpful to you.
Hi, this is AloneInTokyo, the developer writing to you.
I want to thank you from the bottom of my heart for both the negative and positive feedback.
Addressing the negative feedback:
I am aware of the points raised, and right after finishing this message, I will immediately start working on the possible improvements highlighted in the negative feedback. I just want to clarify that the negative points mentioned are not due to negligence or anything like that. It's just that, while testing our game, we are fully aware of how everything works (as mentioned in one of the negative points, it's the unpredictable factor that constrains the player) and where the enemies are placed, etc. Feedback of this kind helps us tremendously. Honestly, it’s through this kind of feedback that we improve.
Just one issue, the "corruption" problem, cannot be corrected before the arrival of the next two levels, as it is a story-based mechanic that cannot occur in the introductory level.
Regarding the positive feedback, I don’t have much to add other than a huge thank you. We will, of course, continue to do our best.
Yeah, I assumed that the Corruption aspect was probably planned for later levels outside of the intro, but I figured I'd mention it just the same.
Your description section says that the current version is 0.0.18, but the version I see for download is 0.0.4. Is this just an error of some sort?
It was 100% our mistake, it has been fixed ! thanks a lot !
BTW, your install instructions also say 0.0.3, not 0.0.4. presumably still the download for 0.0.4, just figured you should know.
Thanks it's has been edited too !
What happened to free for 2 days?
It has been extended to the 8 June
Gracias!!!
trying to play it on windows but file only appears as a .txt
I tried to reproduce the bug you mentioned, but I couldn't encounter it. I don't see it as a .txt file on my end. Could you please demonstrate the bug on Discord or here? I'm genuinely interested in seeing it.
sorry i meant a rar file not a txt file when i download it
is there anything additional that i had to downlaod?
Yes, rar is an extension for a compresed file, you need to install "Winrar", then you will be able to extract the file and play !
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Will it be available on Android?
Maybe !
Ask us anything here !